Review - Bryan Audley's Numbers

On the face of it, this game is just a really elaborate excuse to practice math problems. However, there is a more insidious side to the design of this game that is not immediately apparent. Bryan Audley’s Numbers is a recent puzzle game developed by SUNSET Games wherein the player is trapped in a labyrinth that they must escape. To do so, they must use their knowledge of mathematics.

Bryan Audley's Numbers screenshot

The entire game consists of one basic mechanic. The player opens a door to another chamber, reads the three digit code for the chamber, and if any of the three numbers are prime then the room will kill them. That’s it. You continue to travel between rooms, occasionally getting levels that only tell you some obvious mathematical fact like “all even numbers are not primes.” As such, this game is really something that one could give to a kid who is learning to factor numbers in school. Otherwise, write these few lines of code in Java and you can go forever with zero mental effort.


If that were the only thing about this game, I probably wouldn’t have done a review. Oh, and it would be a good educational tool as well. However, if anyone thinks that that premise is oddly familiar, it may very well be. Back in 1997 there was a film directed by Vincenzo Natali titled, Cube. In said film, a group was trapped in a maze where they had to escape by checking every room number for prime numbers. The thing is, the art style for the rooms in Cube and in Bryan Audley’s Numbers is identical, along with the general 3D design of the maze. What I mean to say is that Bryan Audley’s Numbers clearly plagiarized Natali’s work for their game.
Whatever you think of either the movie or the game, it is unacceptable to steal someone else's work. There is no indication that this game has any rights to make a carbon copy of the movie. Because of this alone, no one should purchase this game.

Screenshot from Vincenzo Natali's Cube film

Bryan Audley’s Numbers is, on the face of it, a decent math simulator. The gameplay is boring and stupidly repetitive. However, the fact that the developer seems to have plagiarized the entire concept from Vincenzo Natali’s Cube, down to the aesthetics of the cubes, is entirely unacceptable. The only difference is that the developer didn’t put in the time to have any character other than the player. No one should purchase a work that so clearly ripped off another artist and SUNSET Games should be ashamed of themselves.


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