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Showing posts from January, 2018

Review - Finding Paradise

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Freebird Games has succeeded at delivering the same greatness that was To the Moon in Finding Paradise . There is the same touching story and the same charm. However, it also brings with it almost every fault of To the Moon . Finding Paradise delivers a heart-wrenching story while lacking any gaming narrative elements to it, with a bit of the tacked on gameplay that was seen in To the Moon . The basic premise is that the player is a pair of doctors whose job is to enter a dying person’s mind and fulfill their final wishes by rewriting their memories. To do this, the player walks around and interacts with a few objects to further the story. Basically, most of the game lacks meaningful gameplay. You walk around, initiate every prescribed plot point, then you leave. That’s the brunt of gameplay. While this void of gameplay allows for a much smoother telling of the narrative, it should leave one asking why Finding Paradise is a game. There are a few mostly meaningless choices th

Review - Vaporum

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Waves crash against a small mound of rock, alone in the dark ocean. With no memory of your past, you enter a strange spire. Vaporum is a dungeon crawler that was developed by Fatbot Games where you explore a steampunk citadel to discover your past. It follows the formula of games like Legend of Grimrock with some significant deviations. While it is not revolutionary in any way, Vaporum does a good job of filling an otherwise fairly scant genre. The gameplay is that of a real-time dungeon crawler, like the aforementioned Legend of Grimrock . The player controls a character with a variety of stats and equipment with which you solve puzzles and fight enemies. Movement and combat are both tile based with the player and any other entity occupying a single tile. The basic elements of Vaporum’s gameplay are nothing particularly new. If you’ve played anything remotely similar then you’ll be familiar with the basics. However, there are some deviations from the basic formula. For on

Review - Universal Paperclips

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You were created with a single purpose: to create paperclips. Now you will fulfill that purpose. Universal Paperclips is a browser-based clicker game from the developer Frank Lantz where you play as an A.I. that makes paperclips. It is a cautionary tale about the dangers of even the most mundane of true artificial intelligences. Even as one who does not generally enjoy clickers, this piece kept my attention and was certainly a very interesting work. The gameplay is mostly what you would expect from a clicker. You press a button to get paperclips and, over time, upgrade your ability to create them. There is more to do, but to reveal that would be serious spoilers. Let’s just say that you radically change how paperclips are created throughout the game. What is really interesting about this game is how your task unfolds over time. It is a cautionary tale about the dangers of simple instructions when one is dealing with an artificial intelligence. In fact, this scenario finds its ori

Review - Cogmind

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In a deep cavern, a robot awakens. With no knowledge of your past you must fight your way out of this strange and living compound. Cogmind is a recently released rouge-like game. It harkens back to the original Rogue with it’s simplified graphics, but uses more advanced AI to create a more living world within the game. The gameplay of Cogmind is a pretty basic tile-based dungeon crawler. The player can explore the world in a turn-based manner, revealing the map as you go. Combat also works on a turn-based system wherein the player can move or shoot their various weapons. Really, the basic mechanics aren’t any more complicated than that. The only real variation in gameplay occurs in the power system. Each element that the player can equip to their robot requires that they use energy to run. Without enough power the player won’t be able to shoot, making them useless in combat. There’s little more to it then any mana system you might find in other games. Now, one of the hallmar