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Showing posts from July, 2017

Review - The End is Nigh

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Do you want to die? Normally I’d recommend Dark Souls , but The End it Nigh will have to do. This is a game in what I call the precision platformer genre. You know, with Super Meat Boy and other platformers that make you want to kill yourself and the developers while you play them. It has tight controls and a few key difference from its predecessors that sets The End is Nigh apart from the others. The gameplay is pretty similar to any other platformer. The player can jump, run, grab ledges, and swim to move from the entrance to the exit of a particular screen. Every screen is a self-contained puzzle, meaning that there are no issues in screen panning that could obfuscate any trap or platform from the player’s view. The most important part about any precision game is the quality of the controls. I can tell you that the controls in this game are tight. The player always has full control over the avatar at any time. However, there is a slight problem with the controls. There a

Review - Three Twenty One

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Three Twenty One is a game that seemed as though it should be a good idea. Having puzzles divided between in-game computers and a fully explorable environment is an interesting concept. However, this game failed on most fronts due to a combination of obtuse puzzles and frustrating controls. Let’s dig into that statement a bit more. First and foremost, we have to talk about the gameplay. it is divided into two categories: the exploration and the mini-games. The exploration is where the player is playing a first person, pseudo point-and-click adventure game. All of the controls are the WASD keys and the left and right mouse button. The problem with this system is how the player interacts with objects. In order to do anything, the player must first zoom in on an object with the right mouse button. If the object is viewable, then the camera will snap onto that object. From there there is the possibility for interaction either by simply pressing the left mouse button or engaging with the

Review - OVIVO

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Imagine a piece of art that is also a game's level design. That is what you get with OVIVO . It is a platformer where the player uses their ability to shift into and out of the terrain in order to traverse a landscape. What really sets this game apart is the amazing level design that not only makes for good, playable levels but also builds the environment into a piece of art. The gameplay revolves entirely around the player’s ability to pass through the floor. In doing so, they change color and gravity is reversed. By conserving momentum between changes, the game is capable of creating interesting platforming scenarios where the player must use the momentum built up in one area to propel themselves to a new platform. On top of these simple mechanics, there are a variety of environmental obstacles to work through like areas that temporarily change the gravity of a level, moving platforms, spikes, and other obstacles. These mechanics, although they seem overly simplistic at fi